Left 4 Dead 2: Twice the Deadness

Left 4 Dead 2: Twice the Deadness

Just finished a good play session of Left4Dead 2 and let me tell you, it’s very difficult. Even that sentence seems an understatement.

For those new to the world of Left4Dead, an appropriate description is zombie apocalypse. You play one of four survivors, using a wide variety of weapons, to escape from various zombie/infected infested scenarios. The game forces you to keep moving, as it has an infinite amount of zombies to throw at you. Unfortunately, you only have a limited amount of ammunition.

The first iteration of the game was released on November 2008 and was an instant success. The combination of multiplayer gameplay and zombie madness is sheer genius. Releasing a sequel makes sense, it’s like printing money. Not surprising to see them release this sequel exactly one year latter.

After playing the game 3 hours, can I deliver a fair review of the game? Of course not. I can however, say that the game is a lot harder than the previous one. I’ve had my fair share of FPS games, playing CounterStrike and Unreal Tournament 2004 for a serious amount of time. However, playing the “Dead Center” scenario with my regular crew resulted in getting my butt kicked a couple of times. Even at easy, we couldn’t complete the final scenario.

Of course, that doesn’t mean I won’t play again. I liked the new variety of weapons and monsters. The scenarios, even if insanely hard, were very entertaining. It’s a good game, and although the full price of 40 USD is a bit steep, I highly recommend it if you can find it on sale. It’s a blast!